![]() ![]() In some parts I’ll talk specifically about iPhone and iOS. Here I’ll show code more based in C and Objective-C. ![]() Programmable pipeline is synonymous of Shaders: Vertex Shader and Fragment Shader.OpenGL works with fixed or programmable pipeline.OpenGL’s logic is composed by just 3 simple concepts: Primitives, Buffers and Rasterize.Remembering the first part of this serie, we’ve seen: OpenGL data types and programmable pipelineĪs asked in comments below, here is a PDF file for those of you who prefer to read this tutorial on a file instead of here in the blog.Download the OpenGL ES 2.0 iPhone project.Here is a little list of contents to orient your reading: LIST OF CONTENTS TO THIS TUTORIAL So I want to say again, Thank you so much! When I saw the news at the home of website, I was speechless, stunned, that was really amazing!!! The first tutorial of this serie became much much bigger than I could imagine. Part 3 – Jedi skills in OpenGL ES 2.0 and 2D graphics (Advanced)īefore start, I want to say something: is Thank You!.Part 2 – OpenGL ES 2.0 in-depth (Intermediate).Part 1 – Basic concepts of 3D world and OpenGL (Beginners).If you lost the first one, you can check the parts of this serie below. Here I’ll show you how to construct an OpenGL application, using the best practices. Now it’s time to start the fun! Let’s go deep into code and see some result on our screens. Now we are aware about the basic concepts of 3D world and OpenGL. ![]()
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